|Journal: Bridge Update|
-------------------------------------------Mood: DreamingMostly this post is to get the other one off of my page as the most recent post, but it's also something of a message. I would like to get in touch with some people from my past on here if they're still willing. If we had some form of connection on here and you're at all interested in reconnecting, feel free to let me know. I'm interested....Created 2011-07-21 04:44:17
-------------------------------------------Mood: The UsualFor starters, I'd like to congratulate you all on making it this far. You've navigated the labyrinth, found the magic sword, and slew the minotaur. Now, all that's left is for you to make it past auditions. Not too hard, eh? But before we can get into that, if you've no idea what I'm blathering about when I say auditions, I'd suggest reading back in my journals until the letters OCT mean something to you. If you do know what those mean, then carry on, but it's dangerous to go alone. Take these rules.
1. First and foremost, auditions, and that means everything including your character references, are due by the end of this, the month of December. Now, you may be asking yourself, "Why so long, oh great Sorn?" I'm not a Scrooge and understand that people would probably want to spend a little time away from their computers to be with their families during the holidays. That's why you're all getting so much time to audition.
2. The prize, much like Tisuna's tourney, will be a commissioned piece from each contestant, including myself. This can be anything and should be decided upon by the winner and the individual being commissioned.
3. If you'd like to be a judge, then you'll have to compete. Though I like the idea of judges, it doesn't seem to translate well into the realm of writing, so it's up to the contestants to judge each others works. Don't let me down!
If you have any other questions, comments, or problems, please nicely and politely send the sponsor (me) a personal message, and I will respond as soon as I can. You can also leave a message in the shout box far below, but depending on how many are left there, I cannot guarantee I will see them soon enough to offer a prompt response.
Specific Rules, Regulations, and Expectations
Note: I would just like to point out that, no, these are not the literal rules found on the back of the flyer. Some of them are for you, some of them are for your character, and some are for both. Though the literal back of the flyer has never been written, you can assume the rules applying to your character would be on there. I'm sure you can tell which is which. Have fun!
Note 2: The General Rules, Regulations, and Expectations still stand. These are just further rules that are made specifically for this particular tournament and setting. If you are new to the tournament, please read those first.
1. Everything is to be written. The drawn samples are only to give you an idea of content type, not how this will be done. Unless it is unofficial fanart, everything must be in written format.
2. Entries will be judged on creativity (think outside the box, solve the problem), the skill of the storytelling (draw us in, entertain us, make us care), and effort (no half-arsed project).
3. Winning entries are determined by majority rule.
4. Round entries must be submitted by or before the round entry deadline. You must also send me a personal message with the link to your submission by or before the round entry deadline. (Just because I can't stalk you all!) DO NOT put the link in a message on the little shout box on my page. If that disappears before I can grab it to send to all the judges, I can't be held responsible. Please give these a title with the Round number and your name or the character's name. (Ex: RND 1: Lilith)
4. If you are going to be unable to work on your round entry, please let me know within two days of the match announcements, and I will try to give you an extension. If enough people request more time due to outside impediments, such as work, education, family, etc., I will extend the deadline.
5. This is a tournament, so I don't know how you'd find the time, but the only thing we're censoring is explicit sexual content. Follow this; simply, don't describe. (Unless you obtain given permission from the other writer, please keep it between your own characters.)
6. The abbreviation for the tournament name, CoreTech, is CT
7.CoreTech is placed in the year 2010, though in an alternate timeline where genetic modification is no longer anything new.
8. For the sake of making everyone's lives easier, no time travel. And no aliens. This isn't prejudice against a beloved Martian character or anything, it's just for the simple reason that the letter didn't get off the Earth.
9. Other than that, pretty much everything else is allowed, concerning who your character is; silent assassins, werewolves, old-fashioned sword duelists, children with robots, pyrokinetics, walking, talking statues
10. Characters belonging to the company and the OCT may be used in both spectator and round entries under the condition that they do not help the contestant win. They can, however, influence the match in a variety of creative ways as long as they aren't explicitly responsible.
11. For narration, you may use third-person, third-person omniscient, and first-person. If you use first-person, it must be your character who is speaking, and your character cannot know or appear to know what their opponent is thinking. (Unless they're a mind-reader and all that. If you're planning on this combination, I suggest you talk to me first.) Third-person omniscient is allowed to portray the opponent's thoughts as well as those of the writer's own character; just remember to always be smart and responsible when you use someone else's character. No second-person.
12. If a contestant sets foot outside of the CoreTech building, they are considered disqualified from the competition. This can be the result of simple carelessness or being tossed out.
13. If a character leaves, they cannot come back. If a character is forced off by their opponent during a match, they may return.
14. All combatants are to remember that this is to be televised and destruction of broadcasting equipment is highly frowned upon.
15. Magic is allowed. It is not recommended, however, that a character use any immediate, instant-kill spells, for the simple reason that it is not a very impressive display of creative writing ability and will probably not score many points.
16. Magic itself is not over abundant in the CoreTech building, but it is not unheard of. Certain areas have been dedicated to magical industrial research. These should generally be avoided.
17. If you create a draw between your character and his or her opponent, it will be considered a forfeit if the rival writer has described a victory for his or her character. Your entry may still win, but you will not continue into the next round. If you feel, for whatever reason, that a draw is the only possible outcome for the match, and you cannot write anything else, you must still determine a winner if you hope to continue into the next round.
(Ex: Character A and Character B battle it for hours, neither showing any chance of surpassing the other. At last they stop, exhausted, and Character A collapses into unconsciousness mere seconds before Character B. However, Character B would be shown as the winner of the match, because they outlasted Character A.)
18. What happens to defeated combatants will, essentially, be played by ear. A winning entry may include a few details as to what happens to them after the winning character has shown themselves, in whatever manner they chose, to be the victor, and if so, those stand as canon. After that, it is up to the writer. Competing characters can take them on as permanent "guest stars" or put them in as cameos if they stay within the building. Or you can just leave, if you like. Spectator Entries, everyone! There are so many possibilities. Your experience and your character's doesn't necessarily end if you lose. Also, if your character decides to remain in the building after their defeat, they may be eligible to return if there is a double forfeit, or show up elsewhere. Your character may leave the grounds after their defeat, which would be written in a spectator entry, but after that they cannot come back, and only appear in other entries as something like a flashback.
19. It's almost impossible to directly influence another match in your round in a Round entry, so there shouldn't even be a rule about this. But don't try it.
20. A character cannot directly influence another match in a Spectator entry. For example, if you know what another writer is going to have their character do in their next match, you cannot make a Spectator entry detailing how your character shoots the opponent in the back before they kill the combatant, and that's how that person wins. However, this example is acceptable: after your character lost his match, he continues to wander around through the building. The next round's match-ups have just been determined, and have yet to start. (Meaning this spec entry must be submitted before the round entry deadline to occur in any of the round entries.) He comes across a bathroom, and goes in to wash the grime of battle off his face. However, an explosion from one of the previous round matches occurs upstairs, shaking the room. He falls back, wrenching the faucet handles off with him.
More shaking occurs, and he runs off to avoid being hit with falling plaster or such. If another writer reads this spectator entry, they can use the accumulating water in the hall in their match.
21. Your character can be killed. Killing is not only an acceptable means of victory, it is also encouraged by the staff.
22. Writers, do not despair. If your character is killed in an entry, and that entry wins, your character DOES die, but is not necessarily gone. They may be...special circumstances that should be discussed with me upon completion of the round.
Now then, if you feel your prepared, send me a reference sheet of your character as well as an audition. The audition should be your character's arrival or otherwise an introduction of your character. The manner of which is up to you, but I'd suggest you make it creative as this will be judged to see if you make it into the tourney or not. Now then, have at it.
~Check out some other awesome tournaments stuff!~
(This one below has the whole two-characters-on-one-sheet thing going on)
(The Super Example of Main and Supporting Chars AND Border-Disqualification Battle!) http://exileddelusion.deviantart.com/art/LoT-Round-One-SET-3-96374181
http://unknown-person.deviantart.com/art/Endzone-SE-Miss-Crowley-65149114...Created 2009-12-11 19:46:01
|Journal: OCT 2|
-------------------------------------------Mood: The UsualReturn to OCT lake!
You thought you had killed it, but the OCT trend is hardly something to be slain by mortals. Taking cues from my friend and associate, Tisuna, we will be having a second OCT or Original Character Tournament for those of you who had your head under a rock during the last one.
Now then, as most of what this post will be about has already been kindly supplied by Tisuna, I'm going to (s rip off) lovingly borrow most of it. No hard feelings.
Expect a submission detailing this OCT plot and a journal entry detailing the specific requirements and updates, including deadline for audition pieces, soon. If there are enough questions and/or interest, an example of an audition and character reference sheet will also be put up. It is HIGHLY recommended you read Rules, Regulations and Expectations below, and drop by the OCT Slang Glossary before you do anything else, to avoid confusion in other explanations.
If you have any other questions, comments, or problems, please nicely and politely send the sponsor (me) a personal message, and I will respond as soon as I can. You can also leave a message in the shout box far below, but depending on how many are left there, I cannot guarantee I will see them soon enough to offer a prompt response. Have fun. = )
OCT Slang Glossary
AUD- abbreviation for Audition, used to identify audition piece for tournament
Canon- refers to the winning round entries as applied to the tournament and/or character storylines
Combatant- generally refers to the character
Contestant- unless used in the plot by characters, whether in tourney story itself or by those of writers, the term refers to the writer owning the combatant character
Forfeit- when a match is thrown in any way. This includes failing to submit a competing entry in time for the round, or purposely causing your character to lose in your competing entry. This is the one case in which a writer's entry may lose and the writer and his/her character may still continue on to the next round.
Match- a single battle between two characters/writers
OC- original character
Opponent- generally refers to the character your character is facing. Note: The writers' names are rarely used.
Ref sheet/Character Ref/REF- the character reference sheet required of all combatants
RN/RND- Stands for Round, used to indicate a round entry, that is, the one meant to compete with another written work
Round- refers to all the battles going on at one time
SE/SPEC- Stands for Spectator to indicate a non-competing entry. A spectator entry is a written piece submitted by a competing writer that is related to the doings of the tournament, whether as a piece just for fun, or detailing events in between actual competing entries, etc.
Tourney- an original character tournament or tournament in general
General Rules, Regulations, and Expectations
Note: These are only general guidelines used by most OCTs. Always check the tournament�s specific rules first before competing. They shall be used for this OCT.
1. The most important thing to remember about OCTs, is that they are a TOURNAMENT. The standard requirement of all OCTs, is that there is some form of COMPETITION between the participants. Whether this is in the form of a physical battle between the character and his or her opponent, a race, a battle of wits, or other is dependent on the individual entry and the rules set down by the particular OCT.
2. Round entries MUST be identified by one of the abbreviations or the full phrase to be judged, and the number of the round before the name of the character�s opponent and, if the contestant chooses, a title. (Ex: RN 2: vs. Rellik, OR, with title, RN 3: vs. Steffi, �Last Dead End�) It is also recommended that you use the tournament name or abbreviation. (Ex: EZN: RND 4: vs. George)
3. Spectator entries must be identified by one of the abbreviations or the full phrase before the title of the submission. (Ex: SE: Like an Onion) Spectator entry identification is more flexible than round identification, as it is does not require conformity for judging.
4. Audition pieces should be identified as such in the title, as well as the tournament name the audition is for, or suitable abbreviation. (Ex: AUD: LoT)
5. A contestant must submit a character reference sheet with their audition. Character reference sheets should be identified as such using the full phrase, or a suitable abbreviation, and the character's name. (Ex: REF: The Professor) See tournament specific rules.
6. A combatant wins his or her match by defeating their opponent in some manner. This includes physically disabling them from competing to beating them at a game of chess, and everything in between. Always see the tournament specific rules.
7. A contestant wins his or her match based on the tournament specific manner of selection.
8. A contestant forfeits his or her match when their character fails to defeat his or her opponent in the contestant�s round entry. (Essentially, you make your character lose their battle.) A contestant also forfeits their match by failing to submit a round entry by the deadline.
9. In the case of a forfeit match, regardless of which entry won, the victorious combatant between the two, and his or her respective writer, will move on in the tournament and compete in the next round.
10. In the case of a double forfeit, an invitation to return to the tournament will be offered to past contestants. Those interested should reply by the set time. From those who respond affirmatively, the necessary number to fill in the vacant tournament places shall be chosen at random, and the contestants chosen shall compete in the next round with their characters. If there are no past contestants available, or if none respond, the invitation will be offered to previously unaccepted auditions.
11. As part of the OCT experience, it is encouraged for writers to feature other characters in their entries. The interweaving of the tournament is part of the fun. However, as always, it is expected that writers will �borrow� the characters responsibly, and obtain permission from the owner if it is not freely given. Writers must always make a note of limitations on how their character may be used on the character reference sheet. This does not include round entries; purposely gross inaccuracies and misrepresentation of a character, while not an official grievance, will be taken into account when choosing a match winner. For the sake of avoiding conflict, the tournament host recommends the limitation of �contact me before use� on the character reference sheet.
12. To simplify rule 11, be smart and responsible, everyone. I have faith in you. That said:
13. Characters still in competition may make cameo appearances, but should NOT be directly used to help your character win. Characters no longer in competition may �guest star� in spectator and round entries, for example, as traveling companions or new friends, but again, may NOT be directly used to help your character win.
14. Writers may only fill one competing slot in the tournament roster.
15. Writers may fill their single competing slot in the roster with more than one character, so long as only one of their characters features the starring role and performs the main competing actions in the entry. There may be two characters, one main and one support, (Ex: Batman and his sidekick, Robin. Though they compete together, they fill one roster, and only Batman does most of the fighting, while Robin plays a supporting role) or even a team of characters, each taking their turn to star (Ex: The Power Rangers. They are a team competing together, but in the first entry, Red may play the starring role, while the others do minor support, and the next, Yellow may feature as the main.) This is to keep the tournament fair for those who only use one character.
Now then, wasn't that both fun and educational? You could even say it was funducational. Now then, stay tuned for even more rules. Hurray!
...Created 2009-12-11 19:16:54
-------------------------------------------Mood: No longer a part of itTell me, what exactly is unity? I find it is one of the most comforting things in the world. To be a part of something. To really be in a group. To be welcomed and loved and to return that same love. It's family. You don't need to like everyone in it, but you love them none the less. I belong to a group called Dagorhir that does fighting with fake weaponry. While the swords and shields we use are fake, the combat is not. People get hurt and it comes down to how good you are at fighting, not something like what level your character is. It isn't LARP. It's fighting. It's a game. Simple as that. In that group, there are what amounts to teams. I'm part of Rome. We're a family. A group of like minded individuals that would do anything for each other. I love them wholeheartedly and they love me back. I don't like all of them, but they are my family. That is how I felt about this place. Granted, I was never big on the poetry side, but that's because I'm not a big fan of poetry. I was a part of the roleplaying side. I joined several years back, when this place was still relatively new. The site was buggy as hell and not all that great, but what caught me was the community. It was small. Everyone seemed to know each other and that was intimidating. I didn't know what to do and simply read rps for the few days before I gathered the courage to join one. I found family there. They weren't put off by how poorly I wrote back then or how young I was at the time. This fourteen year old kid found a family in that endeavor. I found people that I could look up too. In the coming year, that family only grew. Certain people faded from my like int he roleplaying section while others were added. It was a living, breathing family, despite being separated by miles. Now, this nineteen year old, not old or experienced by any means, is looking at the place and finding the values that he once saw raped and left in shambles. There is no more family. There is no more unity. There is no greater whole, just a bunch of people who don't even seem to roleplay anymore. It's a sham. It's like realizing that the family you once had were killed years ago and the people you thought were them were the killers wearing their skin. It's a horrid and gut wrenching realization, to find out that the family you've been struggling so hard to maintain doesn't even exist anymore. Unity means being a part of something bigger than yourself and family means loving everyone else that's a part of it. Both of those are dead in the roleplaying section. Rest in peace....Created 2009-10-08 06:20:37
|Journal: Spin the Coin|
-------------------------------------------Mood: MiscEvery coin has two sides to it just as every story does.
A Syringe Full of Perfection
A Force of Nature
A tournament is in the works hosted by one Mr. Adin and it promises to gather fighters from all over the globe. Will you be ready when the invitations go out?...Created 2009-10-04 22:12:02
|Journal: Moving Day|
-------------------------------------------Mood: Fighting like he's dyingOkay. So I haven't found too much time to write my entry for T's tourney and had some last minute issues. I have the final version up, but if you've only read the first one, I suggest going back an rereading it if you don't mind reading the same story twice, just better written. Thanks!...Created 2009-08-30 17:50:09
|Journal: And they're off|
-------------------------------------------Mood: Putting the gloves back onOkay, so I hit a rut. Sue me. I haven't been keeping up with my updates for Corruption. I kind of knew that would happen. Oh well. Tisuna's tournament just went underway and I'm pleased to have posted my entry for round one the night it started. I know the beginning sucked, but I think it got stronger towards the end. That's because I get bored when there's not actually cool combat and shit going on. Oh well. Let's see what all of you can come up with!...Created 2009-07-21 03:23:39
-------------------------------------------Mood: Taking off the glovesWell, I've taken on the task of writing something new every day or two to keep things moving and update the story of Eldiena: Corruption as much as I can in as short amount of time. We'll see how long I can actually keep that pace before dying. As usual, the scenes will be posted here. Let's do this....Created 2009-03-18 09:40:33
-------------------------------------------Mood: Meme!1. Introduce yourself! Names, nicknames?
Good on ya. Name's Adin. Sorn Adin. I've also been watching entirely too many James Bond movies. Anyway, That's pretty much it. I don't have many nick names since I've been rather insistent on introducing myself to people as Sorn. One person calls me Sornicles or something like that and I've no idea if Love counts as a nickname.
2. What got you into writing?
What got me into writing was more or less myself. I had a lot of dreams and thought, "Hey, these could be interesting for other people!" Of course, at the time, I was probably like ten and everything I wrote came out horribly. The important thing is, that's what got me going.
3. Do you have a favorite genre? Why do you like it?
I like fantasy, probably because that's what I've loved to read for years. I hated books growing up, but at some point I picked up some fantasy novels and had my way with them. I've been going strong ever since. I blame my desire to take part in a fantasy adventure on why I love the genre so much.
4. All right, now that the boring stuff is out of the way, give us your best shot at comedy/tragedy.
His heart beat quickened, thrusting blood through his veins in a futile attempt to drive his body faster down the painfully long hallway. The screams he had heard seemed to come from his beloveds room. Up ahead was a sharp turn in the hall. He had never paid it much mind in the past, but now it was a insurmountable obstacle. Before he was there, his mind raced with the best way to handle the turn without reducing his speed. In the end, he thrust himself against the opposite wall, losing a considerable amount of momentum, but allowing him to propel himself off of the wall and down the next hall.
He barely even stopped at his love's door before grabbing the handle and driving his elbow hard into wooden barrier. It gave way easily, allowing him passage into the soft, off-white interior. There, upon her grand canopy bed, lie his recently wed bride. The bright crimson stood out sharply against the whites of her room, most of the offending liquid confined to the bed itself. All of his adrenaline and energy gone, the man nearly dragged himself over to the bed, each foot step feeling like it lasted hours. By the time he reached his fallen love, his face was already streaked with tears. No longer able to stand, his knees buckled beneath his weight, dropping his body next to his bloody wife.
There, lying with his one true love at his side and embraced only by the chilled air forcing its way into the room through the broken window, he fell into the worst sleep he had ever known.
5. Excellent! Now, favor us with a sample of what you normally write- using your style, your subjects, etc...
It was dusk. The sun had just started to set, casting a red glow throughout the land. It was twilight; magic hour. The time when the natural world entered into its slumber and gave way to another. A world that was deemed unholy by most and amazing by others. A world that brushed along side ours and yet went unseen by most.
Clutched by the greedy mist lay a forest of unnatural blues. It was unclear as to what gave the leaves and barks of the Azure Forest their odd hue, but it was obvious as to where its name derived. The wind had entirely died down, leaving in its wake a dreadful calm that enveloped the entire forest. No creature gave so much as a shudder out of fear of disturbing the still air. All except for one.
Twigs snapped and trees gave way to allow the young human passage. His clothes were thick to ward off the cold and his heavy boots were built for durability. Without a concern toward the silence, he trudged through the moist earth, trying to keep up a steady pace. Unlike most animals in the forest, he had places to be and a schedule to keep. He didn't plan on stopping for anything, but in his experience, plans rarely stayed on track.
As a pair of young saplings parted way, he crossed a threshold of which even he could feel. What lay before him was a clearing filled with brilliant lights of every shade of blue imaginable. They danced around the clearing; a sky of stars come to earth. Among them fluttered strange creatures with the bodies of butterflies, but borne through the air on blue feathered wings. These creatures, though so unnatural, felt at home in the clearing. Instead, the human felt that he himself was the one out of place.
A hushed whisper of tales forgotten presented itself in his mind. He had heard stories of such a place existing, but the eroding force of time left them well weathered in his mind. He could only find vague glimpses of knowledge to explain what he was seeing, but even those failed to provide anything that could stand up to the spectacle before him.
In the center of the clearing was a large rock. Upon it's cold surface landed one of the odd butterflies, its wings a pale bluish-gray. It simply rested there, folding its wings in while the other creatures all took places around the rock. For a moment, the still air was rustled by a strong wind that seemed to not affect the creatures during their ceremony. When the wind subsided, the gray creature began to fade from existence until all that was left was a glowing blue light. All of the others kept still as the blue light ascended to join the stars that floated just overhead. Once in its proper place, all of the butterflies took flight again, leaving the small clearing in favor of the woods.
The man remained, watching the blue lights continue their dance. One of them floated down to him. Without much thought, he reached out his hand only to find it dart away from his touch. The man gave a small laugh as he pulled his hand back. It was never meant to be. He was just as unnatural to them as they were to him. He had no place in their home; their butterfly graveyard.
6. What do you think is most important in your writing?
Usually the environments. I put a lot of thought into where my stories take place, so things like the setting are important to me.
7. What would you like to improve?
I'm fairly bad at conventions and word usage. I've been told I'm an editors nightmare on several occasions.
8. If you could craft your stories for any other medium, what would it be?
Definitely drawing. I've always wished I could draw or have my stories drawn out, but I have no talent in that field. That or video games.
9. All right, this is the end, everyone! Now tag three different people who haven't done this yet! Go!
Kael, Ed, and Jaco. (Maybe if he's tagged twice he'll actually do it.)...Created 2009-03-10 23:02:23
-------------------------------------------Mood: ZZzzzz,,,...___And take care....Created 2009-01-03 12:04:37
Be kind, take a few minutes to review the hard work of others <3
Pain, an elixir. written by Ramneet
It means a lot to them, as it does to you.
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