Oblivion RP (Remake)

Settings & Atmosphere

In the world of Oblivion, many races and specialities reside, in every man, woman, or it, they are all born with a sign that gives them a significant bonus. The world is watched over by 1 god, but gods are barely involved, could the world change?


Details

Details
You can start in any city you like.
No god modding.
No 1 actions.
Romance is allowed.
Sex is not allowed.
Here are the races that you can choose.

Oblivion Races:


Alchemy
Athletics
Blade
Hand to Hand
Illusion
Mysticism
Security
+5
+10
+5
+5
+5
+5
+10

Argonian
Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

Abilities:

Resist Disease (75, constant effect)
Resist Poison (100, constant effect)
Water Breathing (constant effect)

Alchemy
Alteration
Conjuration
Illusion
Mysticism
Restoration
+5
+5
+10
+5
+10
+10

Breton
Passionate and eccentric, poetic and flamboyant, intelligent and wilful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spell craft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

Abilities:

Fortified Max Magicka (50, constant effect)
Resist Magicka (50, constant effect)
Shield (50, duration 60, 1/day)


Athletics
Blade
Blunt
Destruction
Light Armor
Marksman
Mysticism
+5
+10
+5
+10
+5
+5
+5

Dark Elf
Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.

Abilities:

Summon Ghost (duration 60, 1/day)
Resist Fire (75, constant effect)





Alchemy
Alteration
Conjuration
Destruction
Illusion
Mysticism
+5
+10
+5
+10
+5
+10
High Elf
In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."

Abilities:

Fortified Max Magicka (100, constant effect)
Weakness to Fire, Frost, Shock (25, constant effect)
Resist Disease (75, constant effect)


Blade
Blunt
Hand to Hand
Heavy Armor
Mercantile
Speechcraft
+5
+5
+5
+5
+10
+10

Imperial
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

Abilities:

Absorb Fatigue (100, 1/day)
Charm (30, 1/day)


Acrobatics
Athletics
Blade
Hand to Hand
Light Armor
Security
Sneak
+10
+5
+5
+10
+5
+5
+5

Khajiit
Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favour of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

Abilities:

Demoralize (100, 1/day)
Night Eye (duration 30, unlimited uses)





Armorer
Blade
Block
Blunt
Heavy Armor
Restoration
+5
+10
+5
+10
+10
+5
Nord
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armour styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appals their enemies.

Abilities:

Frost Damage (Touch, 50, 1/day)
Shield (30, duration 60, 1/day)
Resist Frost (50, constant effect)


Armorer
Block
Blunt
Hand to Hand
Heavy Armor
+10
+10
+10
+5
+10

Orc
These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armour are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.

Abilities:

Berserk (Fortify Health 20, Fortify Fatigue 2000, Fortify Strength 50, Drain Agility 100, duration 60, 1/day)
Resist Magicka (25, constant effect)





Athletics
Blade
Blunt
Light Armor
Heavy Armor
Mercantile
+10
+10
+10
+5
+5
+5
Redguard
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armour styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Abilities:

Adrenaline Rush (Fortify Agility 50, Fortify Speed 50, Fortify Strength 50, Fortify Endurance 50, Fortify Health 25, duration 60, 1/day)
Resist Poison (75, constant)
Resist Disease (75, constant)





Acrobatics
Alchemy
Alteration
Light Armor
Marksman
Sneak
+5
+10
+5
+5
+10
+10
Wood Elf
The Wood Elves are the various barbarian Elven clan folk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.

Abilities:

Command Creature (20, duration 60, 1/day)
Resist Disease (75, constant)


Replies


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<< eh..too quick..." >>

She looked at him unbelievingly. Nords were never so hasty with decisions..especially not her.."I really think that I should not answer now..After all, I really don't know you very well, Sarmeek." She glanced at the window.."It's almost sunset, my dear. I feel I must go.."
Created by Hiroshime (azura) 83d 0hours ago. [ ]
"It is common culture, my dear." The lizard man tilted his head. The couple stage lasted for a bit, then the married stage kicked in. (That is the way things go in that world.) "I find you very majestic..."
Created by Zach Cendia (Zach Cendia) 83d 1hours ago. [ ]
"Racism seems foolish to me.." She said, rising from her chair. "And as for me...WHAT?" She was stunned..Did he just ask her to marry him? "Excuse me, Sarmeek, do you have any idea what you just said...or was it a little trick of yours?"
Created by Hiroshime (azura) 83d 1hours ago. [ ]
"No need to bow, good Nord." The altmer said. His parents walked into the dining hall. "I'm surprised you like Argonians, most nords, especially that Burd nearby, are very racist towards our kind...." He looked around. "This place seems a little drab..." There wasn't a lot of decorations.. In Tamriel, Marriages were very quick, and love happened quickly. "Would you marry me?" He asked.
Created by Zach Cendia (Zach Cendia) 83d 4hours ago. [ ]
She was a bit surprised that he was single; being a handsome man and all; but seeing his parents, she stood and bowed to them; the traditional greetings of the Nords. "Most delighted to have made your acquiantance, My Lord and Gracious Lady.I thank you for welcoming me to your home." She reverted her eyes back to Sarmeek, he fascinated her.
Created by Hiroshime (azura) 92d 18hours ago. [ ]
"I am a wizard, of sorts. Used to dawdle with the daedric and Necromancer arts." He looked around. "I am single, my apologies, but my mother and father would love to meet you." He stuck up his hand "Recall!" His mother, Tar-Meena and his father, Baelan appeared. Baelan was tall and proud, his skin really expressed the golden hue that all Altmer had, his mother, was an argonian, just like Sarmeek. "Mother, Father, this is Hiroshime, she is a Nord who lives not to far from me." They both nodded. "Pleased to meet you." Baelan said, sticking out his ringed hand. Tar-meena stuck out her hand. "Much Obliged."
Created by Zach Cendia (Zach Cendia) 93d 10hours ago. [ ]
The initial jolt took her by surprise and it took her a few seconds to gain her senses. "Oh..a wizard..how fascinating.." She looked around. "Very spacious and extravagant too..Oh, Thank you.." She sat..."So, Sarmeek, won't you introduce me to the Lady of this House. I would very much like to meet your consort, if I may."
Created by Hiroshime (azura) 93d 16hours ago. [ ]
"I do have no journeys as of now.." He nodded. "Hiroshime.." He did enjoy that name. "Please, I do know magic, I'll bring you to my home." He grabbed her hand, stuck out his, and bam, they were at his house. It was a big one, where theives couldn't break in. He opened the door, then led her in. "Please, do have a seat." He gestured to the nordic chair. "The dining room is through that door, I have a bedroom and a guest room upstairs.."
Created by Zach Cendia (Zach Cendia) 93d 18hours ago. [ ]
"You take a fancy in luxuru as I see....and it seems that you are well informed about the different provinces...Perhaps if we had met earlier, I would have accompanied you on your journies..." She sipped wine."The head of a minatour? I would most certainly like to see it, if you oblige, that is. And do call me Hiroshime, Sarmeek."
Created by Hiroshime (azura) 94d 4hours ago. [ ]
"Spare the title, Mistress Hiroshime." He nodded. "I, infact, enjoy the Nord culture. I have some furniture directly from Bruma, the nord home, as you know." He nodded. "I think you'd enjoy the minotaur head I have hung on my wall. Maybe even some chairs. The dining table was supplied from Sumerset, where my father, Baelan, hailed."
Created by Zach Cendia (Zach Cendia) 94d 10hours ago. [ ]
"Yes, I've glanced at it." She said. "It's quite close to my manor, well about twenty miles away. You certainly do have an interesting lineage. I'm not that interesting, I'm afraid, Master Sarmeek. I am rather a bore. I'm purely Nord, both parents...and I'm a boring old politician." There was no need to tell him about her other side; the warrior. "Yes, I know I'm a little young for that..let's just say I got dragged into it."
Created by Hiroshime (azura) 94d 17hours ago. [ ]
"Well, lets just say that my mother's and father's manor in skingrad wont keep itself up, I own a manor as well, you might have seen it being built? It is right across from you." He took a sip of the wine. "Much obliged." He nodded. "People believe my family is quite odd, how I fully took my mother's race, but my father's ways on things, Argonian and Altmer. Well, enough about me, what's going on with you?"
Created by Zach Cendia (Zach Cendia) 94d 18hours ago. [ ]
"Very pleased to have made your acquiantance." She placed a glass of wine before him. "I am Hiroshime, High Chancellor of the Council of Nords. But I prefer to be termed as just Hiroshime. Ahhh yes..we do have some racism around here..though I didn't think it was that intense. What trade purposes brings you to a land like ours?"
Created by Hiroshime (azura) 95d 2hours ago. [ ]
"Much thanks." He replied, sitting down. "It isn't often that someone enjoys my visits, racist Imperials." He sighed. "As I said, my name is Sarmeek." He looked around. "Nice place you have here, I am the son of an altmer and Argonian who reside in Skingrad. I live here, for trade purposes of course. Well, that's enough about me, tell me about yourself."
Created by Zach Cendia (Zach Cendia) 95d 15hours ago. [ ]
She smiled politely and stood up. "Thank you, kind sir. It's nice to know someone who appreciates my work. Please..." She motioned to an armchair. "Do take a seat. It's rarae that I have visitors. Perhaps I can pour you a glass of wine?" Always the lady; one who liked slaughtering, that is. But there was no need for violenve. Infact, she was rather surprisdes that this man did not conclude her to be a freak.
Created by Hiroshime (azura) 95d 17hours ago. [ ]
Sarmeek walked outside, hearing the music. He walked up to the door, hearing her say enter, he did. His gold trimmed shoes entered, then his whole body did. "Sarmeek wishes to applaud your music." He nodded once. "A Nord who composes? That's a bit akward."
Created by Zach Cendia (Zach Cendia) 95d 18hours ago. [ ]
<< sure thing, Zacie>>
The rays of the dawn fell on her face as she finished her song. The notes had fell perfectly into harmony; creating another of the songs of the unknown. Hiroshime did not know why such things came to Nord, one of a race of warriors. But, they did. These songs swam into her head and revolved around until she had composed them. She kept the pen and stashed the papaers into the box of songs. Taking a sip of wine, she leaned back and pondered. Suddenly there was a knock on the door. "Enter." she said.
Created by Hiroshime (azura) 96d 1hours ago. [ ]
(Yeah, choose a race and a name, you're good.)
Created by Zach Cendia (Zach Cendia) 96d 2hours ago. [ ]
Can I join?
Created by Hiroshime (azura) 96d 2hours ago. [ ]
The royal altmer walked in the rays of the sun, he has been exposed to some skooma traders, lately. And he decided to buy a bottle. He flicked the bottle open and drank the shot of skooma. "Hmm, it's not half bad." He remarked. So was the tale of Faelain.

His nephew, Baelan, was against that, skooma traiders generally approached him, but were taken down by his powerful magics. Baelan was a good man with a lot of status, he was quite fond of Khajiits and Argonians, when he had married an Argonian, they eventually had a son.

The argonian was named Sarmeek, he had royal blood, but was not treated as such. He wore a black and burgundy outfit, with a nice glass sword on his side, he always had at least 100k, no matter what. He owned a very nice house in the imperial City.
Created by Zach Cendia (Zach Cendia) 96d 2hours ago. [ ]

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  Created by Zach Cendia | Replies: 20 | Views: 147


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