Name: Evelyn Pettigrew
Height: 5 ft. 4 in.
Occupation: Private Agent
Likes: Open Spaces, Warmth and Sunshine, Meeting Friends
Dislikes: The Whole Stimm Scene, Wearing Skirts
Hobbies: Reading in General, Outdoor Activities, Sudoku
Physical Description: Evelyn’s line of work requires her to be in peak condition for endurance and speed. As such, she cuts a toned, slim, and limber figure. However, due to the recent amount of work in the city, she has become pale. She is not a natural blonde: her hair was bleached white by accident as a friend attempted to give her highlights for a party. Her hair reaches her shoulder blades and has only a subtle wave. She is pretty without making a big deal of it, and her eyes are gray-green.
Attire: For the tournament and her job, Evelyn wears a close-fitted suit in black, designed to let her use stealth, agility and speed to their full advantage. It lets her be very quiet; as opposed to flashy curtails or belts, her clothes can simply be shrugged on in pieces. She wears padded boots without heels to let her run, grip, and absorb shock. The downside is that while her outfit is lightweight, it does not afford her much armor.
Personality: Evelyn has a talent for keeping her head in any situation, and the intelligence to use it. Surprisingly, though she often seems all-business, she has a dry wit and an unfailing compassion and determination. Her kindness often causes her more grief than a mission itself ever could.
Abilities/Skills: Evelyn is a crack shot marksman, and she carries a pair of handguns to prove it. She also may have a knife on her somewhere. But though her shooting may be her greatest talent, it is not her most impressive ability.
Even in a world where genetic enhancement is no longer unusual, Evelyn’s condition is entirely unique; she is the only success of a revolutionary project long aborted for lack of funds and the death of its chief pilot and engineer. It was an experiment of biology and chemistry on the human body’s neurons, the chemical messengers jumping along nerve networks to carry commands from the brain to the muscles that enact them. Using carefully directed volts of electricity, Evelyn’s neurons were triggered to fire at insane speeds compared to the average human. Her reaction time is astonishing, her reflexes are instant. Nicknamed “hyper-speed,” this constant state of acceleration can be controlled simply by making the conscious effort to move more slowly than she would have without the enhancement. It can be activated just as easily by dropping the more inconspicuous façade. Unlike Stimms, Evelyn’s power comes from an operation, not a drug, has not changed her genetic code, and is entirely permanent without the use of additional dosage like Boosts. She does, however, share a certain amount of risk, such as the incredible toll this abnormal status takes on a body that was not made for it. She must consume copious amounts of food to make up for lost energy. It is a great power, and in her opinion decidedly less dangerous than Stimms, yet it is fact that it will cut her life short. The number of years she has lost and is expected to lose has yet to be determined.
Goal: To keep Sophie from getting them both killed. (Greater goals unknown.)
Basic History: Evelyn was born in Texas and lived there with her parents, officers predominantly fighting the Mexican drug cartels’ interests across the border, until their deaths in a shoot-out when she was eight years old. Unwilling to stay in a state where her parents might still have enemies, she eluded the foster care system, fled, and has not returned since. She has held a personal grudge against drug usage and its supporters ever since, and though the border wars of 1993 simmered and faded at last in 1998 due to the unbeatable appeal of CoreTech Stimms, she hates those just the same.
Soon taken in by a small, secretive coalition of scientists, Evelyn agreed to subject herself to their experiment in exchange for care and protection in their facility. She was able to find a kind of family with the other children at the laboratory, all of whom had similar stories and had undergone the experiment and come out with dissatisfactory results; either only a temporary change in their system or no change at all. However, using a different method than in previous attempts, the experiment on Evelyn found unprecedented success. It pushed her into an intensive five-year training and preparation program for her debut to the scientific community, but before it could be completed, funding dried up. The chief experimenter left seclusion to find new patrons, but potential sponsors were too enraptured by the launch of mainstream Stimms, a more marketable, less expensive venture into human enhancement. The final nail of in the coffin was the head’s death, an apparent accident to what small portion of the populace found out about it, but speculation among the association agreed the doctor, unable to continue the work he had devoted his life and health to, had committed suicide, rather than live without it. Remaining members agreed to split after that, divided the responsibility of looking after the children between them, and went their separate ways.
Now Evelyn works as a private agent, often teaming with her old lab friends to take on various odd jobs and specialty requests. Entering the tournament, however, was a personal decision, though she may call for information.
Extra: Evelyn’s bag is a highly organized little black monster, containing with her acceptance letter, food and water, basic medical supplies, and a few necessary changes of clothes, enough ammunition to fight a small country.
Extra Note: She no longer has any trace of a Texan accent, even when she loses her composure.
Name: Sophie Hapsburg
Height: 4 ft. 7 in.
Weight: 76 lb.
Occupation: Street Urchin
Likes: Food and Sweets, New Clothes, Money, People-Watching
Dislikes: Bullies, Mud, Bitter Things, Pigeons, Being Patronized
Hobbies: Going to the Park, Bossing the Other Kids, Fishing Coins out of the Fountain
Physical Description: Sophie looks like a girl her age should. She’s small, but approaching a growth spurt. Of course, she’s lost her baby fat by this point, and her hair, which is short to a little ways beyond the middle of her neck and the color of powdered hot chocolate, is finally starting to lose the last of her baby curls. Her eyes are a darker, brighter brown. She seems to have a bit of a tan for someone who’s never left the city she was born in, but that might be dirt.
Attire: Since she has no one to buy “real” clothes for her, Sophie gets them used and cheap, so they’re always faded and big. She hadn’t planned on getting swept up in a tournament, so she only has the outfit she was wearing when she met Evelyn. It is made of a shirt that was probably white once, and is now more of an uneven ivory, boy’s tan dress pants that are so long she has to roll up the ends and stuff them in the ankle-high boots, a woman’s worn brown jacket with wonderfully deep pockets that can reach her shins like a trench coat, and a plum felted hat with lavender flowers on the front. She got someone to put plum and lavender flowers on her messenger bag- also originally meant for a boy- to make it match and look pretty.
Personality: To be perfectly frank, Sophie’s a bit of a brat, though that’s not uncommon for girls her age. She’s proud, often bossy, and demanding when she knows she can get away with it, and selfish and picky when she has a choice. Though Sophie has little respect for most adults, she can become quite devoted and protective; particularly to those she feels she has a responsibility or develops an attachment for, in a haughty, undercover kind of way.
Abilities/Skills: Sophie doesn’t really have any skills, unless you count lying, stealing, and flipping herself upside-down on the monkey bars. Living in the city’s tunnels and walls has given her a more intimate knowledge of its engineering and architecture than most, but she’s never realized the possibilities of this. She’s also very good at complaining, hiding, and running away.
Goal: To live in comfort for the rest of her days. She meant to steal Evelyn’s gun, but that didn’t work. Then she tried to steal her acceptance letter, but that didn’t work either. Now, her current, most immediate goal is to stick to Evelyn’s heels like gum, ride all the way to the winner’s circle, and wheedle her way into the prize money.
Basic History: Like Evelyn, Sophie has no parents, but the difference is that she has found no one to look after her. Instead, she wanders between bands of children, ruling with an iron fist where she has dominance, and ignoring those where she does not. Most of the kids have lost parents to Stimm usage, either because they have died or they simply don’t care about anything else, and with the government’s reluctance to admit that such a powerful, even vital part of the economy is dangerous, and because they are still a minority in such a big city, so close to the CoreTech central office, they receive little help. But like most of the children, Sophie thinks less about what caused her situation than how to get herself dinner.
Extra: Sophie carries a lot of things in her bag; coins she’s found and made, a few dollars from the same, bottle caps to trade as scrap metal, numerous things she’s found abandoned on the playground, like a pair of mismatched gloves for when it gets cold, small toys, buttons and even nail clippers, magazines and books left at the bus stop, tape and pens, and all kinds of useless things. The only things she doesn’t seem to carry are food and water.